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BalleBaazi Bets On Curated Content For The Edge In Massive Fantasy Sports Market

BalleBaazi Bets On Curated Content For The Edge In Massive Fantasy Sports Market

BalleBaazi competes with the likes of Dream11, Halaplay, MPL and others

The business enterprise claims 70% of its consumer base is in Tier 2, three towns and 45% client retention

Online gaming in India is predicted to generate INR 11,900 Cr gross revenue with the aid of 2023

India loves cricket, so much so that each circle of relatives has multiple individuals who don't forget themselves specialists. That’s additionally the biggest reason for Indians going crazy for fable sports activities video games. And this upward fashion of delusion sports adoption is contributing to the recognition of smaller or lesser-recognised sports activities tournaments. 

According to Saurabh Chopra of BalleBaazi, ladies’s cricket World Cup viewership numbers have never been as excessive as they may be right now. “Fantasy sports activities are one of the major individuals to this site visitors on TV, Hotstar or other OTT structures. Since people are already playing the sport, in addition they need to maintain following the suit in actual-time,” he delivered. 

Founded in 2018 by way of Navkiran Singh, Chopra, and Puneet Dua; BalleBaazi is a delusion gaming platform focussing on kabaddi, cricket and soccer class. The employer is also said to be in talks to add basketball and hockey too, quickly after the IPL ends within the center of the summer time. 

Among the present video games, soccer contributes 15% to BalleBaazi’s gaming revenue, whilst Kabaddi makes for 7%-eight% sales, and the rest is ruled by using cricket. 

Typically mobile video games are greater prevalent in city regions, but fable spots have bucked this fashion. Here, the demographics are predominantly male from the age institution of 18-40 years, but from Tier 2, 3 cities. Users from semi-city areas and smaller towns account for 70% of BalleBaazi’s consumer base, compared to 30% customers from Tier 1 places. 

Also Read:- Here’s How Mobile Apps are Changing Business Model

Chopra attributed this to the growth in related Tier 2, three markets which have more internet customers now than three years ago and a majority proportion in the new internet consumer base, who are often just coming on line to take part in such fable games which have garnered national attraction. 

Doubling Down On Engagement Through Content 

“If you look at other platforms, many myth systems and players depend on media systems which includes Cricinfo and others for approach statistics. We want to lessen this dependency of gamers via building a one-prevent platform for players to play, analyse and examine their sport,” said Chopra. 

He brought that the business enterprise is building a content material introduction platform, as a way to permit human beings to access all of the content round fable gaming. The app will curate content material from throughout media platforms to hold customers greater working on BalleBaazi. While Dream11 has also followed a comparable technique with the FanCode partnership, it’s now not as tightly incorporated as BalleBaazi. 

Another client engagement approach is the rewards machine round BalleBaazi Coins. These coins may be redeemed to win items or re-put money into tournaments. 

These engagement factors have helped the organisation check in 45% purchaser retention in the first month of acquisition. Further, the company claims to have 20% paying clients compared to eighty% unfastened users. The average investment in line with month through a competition-playing patron is ready $7-$8. 

“Our awareness is on maintaining the existing paid clients, rather than increasing the percentage of such customers. We presently have 4 Mn users and are concentrated on to attain 10 Mn users by way of the cease of 2020. The imaginative and prescient is to preserve the paid clients along side scaling up,” stated Chopra. 

Fantasy Gaming Boom In India

According to CFT DataLabs between 2014 and Q1 2019, the overall assignment capital funding in Indian gaming startups was over $337 Mn. The investment in Indian gaming startup is developing at a CAGR of 22%, with the top-funded startups being Dream 11 with $one hundred Mn in total investment, accompanied by using Smaaash Entertainment with $82.6 Mn in funding, and Nazara Technologies with $79 Mn.

Chopra reiterated the USPs of content curation and rewards-linked engagement as USPs in opposition to these deep-pocketed players. With most delusion gaming platforms choosing similar gaming fashions, the differentiation might be pushed with the aid of ancillary features such as the content that BalleBaazi is focussing on. 


With the new session of the Indian Premier League starting at the end of this month, delusion sports gaming in cricket is ready to explode. Newer merchandise are anticipated to hit the marketplace in the days to return. The on-line gaming industry in India is anticipated to generate a revenue of INR 11,900 Cr by using 2023, growing at 22% CAGR, in line with a report by consulting primary KPMG and Indian Federation of Sports Gaming — industry’s self-regulatory frame. A large part of that is contributed by delusion gaming in cricket. 

Chopra additionally believes that delusion sports activities are right here to stay in the Indian marketplace, and it is able to be the important thing part in making India a treasured part of the worldwide gaming economic system. 

“India has basically no longer been gaming or a sports activities usa in the past few a long time however within the final ten years, there has been a strong wind of trade. Sports like badminton, hockey, and soccer have also started picking up in India, that's a remarkable sign for the gaming industry.”

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