3rdFlix Looks To Solve Edtech’s Attention Deficit Issues With Immersive Virtual Classrooms




3rdFlix Looks To Solve Edtech’s Attention Deficit Issues With Immersive Virtual Classrooms

3rdFlix began as an experiential gaining knowledge of solution provider for schools, blending digital equipment with bodily lecture rooms

Post-Covid, it tailored its ‘Practically’ studying platform to create an AI-based, actual-time attentiveness index and a virtual lecture room consultation

In simply 4 weeks of its release, 3rdFlix’s Practically virtual school room platform has registered near 10K teachers

“The Indian K-12 market has now not most effective arrived past due to the edtech birthday party, but has arrived drunk,” said Charu Noheria, cofounder of 3rdFlix, pointing on the behavioral shift of Indian colleges in phrases of technology adoption amid the Covid-19 pandemic.

Noheria informed CFT that the Covid-19 has awakened K-12 schools from their slumbers, and they may be now claiming to emerge as tech-savvy in a remember of weeks, which became commonly unprecedented before the pandemic. Recalling the pre-Covid-19 times, she stated that maximum K-12 faculties in India had been conservative while it came to generation adoption. The pandemic has jolted the entire process as they've nowhere else to move, she added.

Further, she said that the whole communique has now shifted to which product is higher within the marketplace with the intention to preserve coaching college students, without any trouble. “That is some thing which has labored in edtech favour in the last few months,” highlighted Noheria.

Hyderabad-based B2B2C edtech startup 3rdFlix’s ‘Practically’ platform used to provide experiential and immersive gaining knowledge of experience to K-12 colleges in a physical lecture room surroundings using augmented, digital and mixed reality (AR/VR/MR). But it has now pivoted to imparting virtual school room revel in to instructors and college students that specializes in futuristic content, gamification and distraction-loose lessons.

In the present day Covid-19 episode, edtech startups have honestly emerged as a cross-to choice for schools to kickstart education. According to DataLabs with the aid of CFT+ file ‘The Future Of India’s $2 Bn Edtech Opportunity Report 2020,” the take a look at prep and K-12 edtech startups combined are anticipated to be worth $1.3 Bn with the aid of 2021. This truly shows the slower boom of the phase. Hopefully, publish-Covid, the section will get accelerated as increasingly K-12 schools start adapting to technology.

In addition to this, the training area is forecasted to spend more than $6 Bn annually on augmented and virtual reality with the aid of 2023. According to ABI studies, the investment for the technology has remained a main hurdle to adoption, coupled with fee drop of equipments. In any other file, augmented fact in education is anticipated to hit $five.3 Bn in 2023, with the marketplace for virtual fact trailing at $640 Mn.

Leveraging advanced technologies which include synthetic intelligence, AR/VR/MR, big statistics among others inside the Indian edtech panorama, plenty of startups have emerged inside the area, which includes 3rdFlix, WhiteHat Jr, Playshifu, Lido Learning, Pesto, Kings Learning, Cuemath, Classplus and Impactall amongst others.

Founded in 2016, 3rdFlix’s adventure closer to edtech started on an exciting notice. The cofounders Subbarao Siddabattula, Ilangovel Thulasimani and Noheria met at Lumeris, that's one the main fee primarily based care, populace fitness and healthcare records analytics company inside the US, headed by W. Michael Long, who is also the founding father of WebMD, a popular healthcare portal.

Within a quick span of time, the business enterprise launched its first of a type AR/VR/MR platform referred to as Practically for K-12 schools. The startup has come a long way from in which all of it started out. Initially began with three humans, the organisation has grown to having 250 contributors. Last 12 months, it additionally raised pre-Series A spherical of $five Mn led by Exfinity Ventures, YourNest, IDFC Parampara, HNIs and angel buyers. The fund helped the agency to facilitate content improvement and boom its market penetration.

“If we study the education landscape, the market is substantial. There is so much opportunity for anybody. For instance, a pupil who's shopping for BYJU’S nowadays, is likewise the use of Practically. The urge for food is large. Since we're a one-forestall-save answer for schools, we had been compared in a different way within the marketplace. But one issue for sure, there is no player inside the marketplace who can create an immersive, gamified and experiential getting to know content like us,” avered Noheria, hopefully.

Solving Edtech’s Attention Deficit 

Recalling the lockdown segment, 3rdFlix instructed CFT that it to begin with started to discern out numerous approaches to copy the prevailing physical version into an interactive digital lecture room setup. “Today, teachers’ roles are getting redefined. They aren't only a facilitator, mentor or a manual, they may be also an entertainer and an innovator,” said Noheria.

How do you keep the attention of students in a virtual form of environment — This is one of the most difficult aspects, no longer simplest for us, but also for instructors, Noheria stated.

Keeping this in thoughts, 3rdFlix’s Practically mastering platform has come up with a completely unique device which offers teachers the AI-based totally insights and actual-time data analytics of college students attentiveness in the virtual lecture room, and allows them to come up with alternative coaching solutions along with a pop-quiz or playing a subject associated, simulation motion pictures, thereby making learning a laugh, interactive and distraction-free.

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“Previously, schools had no insights into what the students did after the magnificence or in the event that they truly understood the lesson or went again and did their homework. Now, with the assist of our platform, teachers can be able to validate the consequences, thereby making teaching a great deal more enticing, instead of teaching to a pressured class,” stated Noheria.

Besides AI-monitored attentiveness, Practically also gives automated attendance monitoring, quick digital magnificence release (2 mins), questions via ballot  options and publish results, in-constructed unfastened access to global magnificence content, record and playback alternatives, and multi-person whiteboard among others. In addition to this, the 3rdFlix is also coming up with a broadcast characteristic known as ‘Practically Live,’ that could accommodate a maximum range of members, and an AR chatbot that assists college students of their getting to know.

3rdFlix Looks To Solve Edtech’s Attention Deficit Issues With Immersive Virtual Classrooms

However, nowadays, lots of colleges are turning to communication gear including Zoom, Google Meet, Microsoft Team to make certain the instructions are not getting interrupted for students amid the Covid-19 lockdown. “Since our center attention is training, we have constructed a complete teaching platform that knows the concerns of the teachers, students and dad and mom. These conversation gear might serve the purpose, but in relation to handing over effects, there are plenty of gray areas in terms of retaining the class attractive and interactive” she introduced.

At present, Practically’s ‘digital classroom platform’ has registered close to 10K teachers. “This is simply the end of the iceberg,” avered Noheria, “the schools have not yet started out.” In the next one month, the company expects to onboard near 15K teachers, 3 Lakh college students. It has partnered with over eighty five+ faculties and academic establishments, inclusive of Glendale Education, Rishikul Vidyapeeth, and Royal Global School among others.

Making Virtual Classrooms Affordable 

“Quality products include a price tag attached to it. Today, a majority of the K-12 faculties in India run on a completely limited shoestring price range. Hence, it becomes exceptionally difficult for them to have enough money one,” said Noheria. In different phrases, faculties have an aspiration to get best products, however they can't have the funds for it, she delivered.

Making it available for K-12 colleges, 3rdFlix’s Practically stated that its platform is currently free for all instructors and faculties. But, most effective the digital lecture room is a paid function. Apart from this, instructors have entire get entry to to global elegance content that uses real-existence programs, 4K+ immersive or 3-D content material, 1.5K+ simulations or AR videos, 200K questions, numerous getting to know fashions that allows flipped or mixed mastering models, clean shareable reference cloth, check-prep with 5-level query bank, specified reporting and analytics, and most importantly, they could train students everywhere, anytime on any gadgets, be it phone, pill or pc.

For students, on the other hand, Practically has give you a freemium subscription version, where they'll must pay a small pocket degree entry quantity of INR 299 consistent with month. Once the subscription is activated, primarily based on the use of the platform, the pupil has the choice to improve and downgrade relying at the access to content material on the platform.

“The entire enterprise is transferring closer to bundling these days, where they sign up students for 3-5 years, specially in the B2C model. But we're doing precisely contrary as we endorse college students to use the product on the basis of what they want, once they want it for a totally small charge,” shared Noheria. For example, if a scholar needs to shop for a test prep challenge, they are able to just improve it for INR ninety nine in line with month, Noheria brought.

This way, the organization plans to offer access to excessive satisfactory, immersive content material for college students in Tier 2 and Tier 3 towns. “They can at least get a flavour of what's available. If they are fascinated, they could preserve to apply the platform, just with monthly bills, and top up recharge as per their usage on the platform,” she stated.

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It must be referred to that this version is only for India. However, for different nations, the organisation gives unlimited get entry to to students at a top class fee of $19.Ninety nine in keeping with month. “We believe that this strategy will serve the reason for Indian target audience due to the fact the access size needs to be decrease to get them started. Once they're in, they may manifestly see cost and we are assured with our product, and the form of pleasant content that we supply on our platform,” she defined.

Talking about the future roadmap, she delivered that within the following couple of months, the startup might be finishing its three-D content material for math and technological know-how. It may also be that specialize in localisation of content material, where they may be adding more languages, together with Hindi, Tamil, Telugu, Gujarati and Arabic amongst others. Currently, the corporation is found in India, UAE, Japan and Thailand and plans to enlarge into other areas like the US, Europe, Africa and Australia with the aid of next yr.

“Our platform is geography agnostic. Since maximum of the simulation and 3-D contents are already to be had for K-12 students on our platform, we just must do voiceover and exchange on-display text based totally on the language preference,” she said, “at this point in time, we're questioning neighborhood, but we will be going worldwide soon.”



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